מדריך למתחילים ב- JavaScript (מהדורת 2020)

JavaScript היא אחת משפות התכנות הפופולריות ביותר בעולם.

אני מאמין שזו בחירה מצוינת עבור שפת התכנות הראשונה שלך אי פעם.

אנו משתמשים בעיקר ב- JavaScript כדי ליצור

  • אתרים
  • יישומי רשת
  • יישומים בצד השרת המשתמשים ב- Node.js

אך JavaScript אינו מוגבל לדברים אלו, וניתן להשתמש בו גם

  • ליצור יישומים ניידים באמצעות כלים כמו React Native
  • ליצור תוכניות למיקרו-בקרים ולאינטרנט של הדברים
  • ליצור יישומי שעון חכם

זה בעצם יכול לעשות הכל. זה כל כך פופולרי שכל מה שחדש יופיע באיזשהו שלב שילוב JavaScript.

JavaScript היא שפת תכנות שהיא:

  • רמה גבוהה : הוא מספק הפשטות המאפשרות להתעלם מפרטי המכונה בה היא פועלת. זה מנהל זיכרון באופן אוטומטי עם אספן אשפה, כך שתוכל להתמקד בקוד במקום לנהל זיכרון כמו שפות אחרות כמו C היו זקוקים לו, ומספק מבנים רבים המאפשרים לך להתמודד עם משתנים ואובייקטים חזקים מאוד.
  • דינמי : בניגוד לשפות תכנות סטטיות, שפה דינמית מבצעת בזמן הריצה הרבה דברים ששפה סטטית עושה בזמן הידור. יש לכך יתרונות וחסרונות, וזה נותן לנו תכונות רבות עוצמה כמו הקלדה דינמית, כריכה מאוחרת, השתקפות, תכנות פונקציונלי, שינוי זמן ריצה של אובייקטים, סגירות ועוד. אל תדאג אם הדברים האלה לא ידועים לך - אתה תדע את כולם בסוף הקורס.
  • הקלדה דינמית : משתנה אינו אוכף סוג. באפשרותך להקצות מחדש כל סוג למשתנה, למשל להקצות מספר שלם למשתנה המכיל מחרוזת.
  • הקלדה רופפת : בניגוד להקלדה חזקה, שפות שהוקלדו באופן רופף (או חלש) אינן אוכפות את סוג האובייקט, מה שמאפשר גמישות רבה יותר אך מונע מאיתנו בטיחות סוג ובדיקת סוג (דבר ש- TypeScript - הבונה על גבי JavaScript - מספק)
  • מתפרש : זה ידוע בדרך כלל כשפה מתפרשת, מה שאומר שהיא לא זקוקה לשלב אוסף לפני שתוכנית יכולה לפעול, בניגוד ל- C, Java או Go למשל. בפועל, דפדפנים אוספים JavaScript לפני ביצועו, מסיבות ביצוע, אך הדבר שקוף בעיניך - אין צעד נוסף המעורב.
  • רב-פרדיגמה : השפה אינה אוכפת פרדיגמת תכנות מסוימת, בשונה מג'אווה למשל, שמאלצת את השימוש בתכנות מונחה עצמים, או C שמכריח תכנות הכרחיות. אתה יכול לכתוב JavaScript באמצעות פרדיגמה מונחה עצמים, תוך שימוש באבות טיפוס ותחביר הכיתות החדש (החל מ- ES6). אתה יכול לכתוב JavaScript בסגנון תכנות פונקציונלי, עם הפונקציות מהשורה הראשונה שלו, או אפילו בסגנון ציווי (כמו C).

אם אתה תוהה, ל- JavaScript אין שום קשר לג'אווה , זו בחירת שם גרועה אבל אנחנו חייבים לחיות עם זה.

סיכום המדריך

  1. קצת היסטוריה
  2. רק JavaScript
  3. מבוא קצר לתחביר של JavaScript
  4. נקודה-פסיק
  5. ערכים
  6. משתנים
  7. סוגים
  8. ביטויים
  9. מפעילים
  10. עדיפות שולטת
  11. מפעילי השוואה
  12. תנאים
  13. מערכים
  14. מיתרים
  15. לולאות
  16. פונקציות
  17. פונקציות חץ
  18. חפצים
  19. מאפייני אובייקט
  20. שיטות אובייקט
  21. שיעורים
  22. יְרוּשָׁה
  23. תכנות וקריאות חוזרות לא סינכרוניות
  24. הבטחות
  25. אסינק וממתינים
  26. היקף משתנה
  27. סיכום
עדכון: כעת תוכל לקבל גרסת PDF ו- ePub של מדריך למתחילים זה של JavaScript.

קצת היסטוריה

נוצר בשנת 1995, JavaScript עבר דרך ארוכה מאוד מאז תחילתו הצנועה.

זו הייתה שפת התסריט הראשונה שנתמכה באופן מקורי על ידי דפדפני האינטרנט, ובזכותה היא זכתה ליתרון תחרותי על כל שפה אחרת והיום היא עדיין שפת התסריט היחידה שאנו יכולים להשתמש בה לבניית יישומי אינטרנט.

קיימות שפות אחרות, אך כולן חייבות להתקבץ ל- JavaScript - או לאחרונה ל- WebAssembly, אך זהו סיפור אחר.

בראשית דרכו JavaScript לא היה עוצמתי כמעט כמו היום, והוא שימש בעיקר לאנימציות מהודרות ולפלא שהיה ידוע אז כ- HTML דינמי .

עם הצרכים ההולכים וגדלים שדרשה פלטפורמת האינטרנט (וממשיכה לדרוש), על JavaScript הייתה האחריות לצמוח גם כדי להתאים לצרכים של אחת המערכות האקולוגיות הנפוצות בעולם.

כעת נעשה שימוש נרחב ב- JavaScript מחוץ לדפדפן. עלייתו של Node.js בשנים האחרונות נעילה את פיתוח ה- backend, שפעם היה הדומיין של Java, Ruby, Python, PHP ושפות מסורתיות יותר בצד השרת.

JavaScript הם כעת גם מאגרי השפה המפעילים יישומים רבים נוספים, ואף ניתן לפתח יישומים משובצים, אפליקציות סלולריות, אפליקציות טלוויזיה ועוד. מה שהתחיל כשפה זעירה בתוך הדפדפן הוא כיום השפה הפופולרית ביותר בעולם.

רק JavaScript

לפעמים קשה להפריד בין JavaScript לתכונות הסביבה בה הוא משמש.

לדוגמא, console.log()השורה שתוכלו למצוא בדוגמאות קוד רבות אינה JavaScript. במקום זאת, זה חלק מהספרייה העצומה של ממשקי ה- API המסופקים לנו בדפדפן.

באותו אופן, בשרת יכול להיות לפעמים קשה להפריד בין תכונות שפת JavaScript לממשקי ה- API שמספקים Node.js.

האם תכונה מסוימת מסופקת על ידי React או Vue? או שזה "JavaScript רגיל", או "JavaScript וניל" כפי שהוא מכונה לעתים קרובות?

בספר זה אני מדבר על JavaScript, השפה.

מבלי לסבך את תהליך הלמידה שלך עם דברים שמחוץ לו, ומסופקים על ידי מערכות אקולוגיות חיצוניות.

מבוא קצר לתחביר של JavaScript

בהקדמה הקטנה הזו אני רוצה לספר לכם על 5 מושגים:

  • חלל לבן
  • רגישות למקרה
  • מילוליות
  • מזהים
  • הערות

חלל לבן

JavaScript אינו רואה משמעות רווח לבן. ניתן להוסיף רווחים והפסקות קו בכל דרך שתרצה, לפחות בתיאוריה .

בפועל, קרוב לוודאי שתשמור על סגנון מוגדר היטב ותקפיד על מה שאנשים בדרך כלל משתמשים בו, ותאכוף זאת באמצעות לינר או כלי סגנון כגון Prettier .

לדוגמה, אני תמיד משתמש בשתי תווי רווח לכל כניסה.

תלוי רישיות

JavaScript is case sensitive. A variable named something is different than Something.

The same goes for any identifier.

Literals

We define literal as a value that is written in the source code, for example, a number, a string, a boolean or also more advanced constructs, like Object Literals or Array Literals:

5 'Test' true ['a', 'b'] {color: 'red', shape: 'Rectangle'} 

Identifiers

An identifier is a sequence of characters that can be used to identify a variable, a function, or an object. It can start with a letter, the dollar sign $ or an underscore _, and it can contain digits. Using Unicode, a letter can be any allowed character, for example, an emoji ?.

Test test TEST _test Test1 $test 

The dollar sign is commonly used to reference DOM elements.

Some names are reserved for JavaScript internal use, and we can't use them as identifiers.

Comments

Comments are one of the most important parts of any program, in any programming language. They are important because they let us annotate the code and add important information that otherwise would not be available to other people (or ourselves) reading the code.

In JavaScript, we can write a comment on a single line using //. Everything after // is not considered as code by the JavaScript interpreter.

Like this:

// a comment true //another comment 

Another type of comment is a multi-line comment. It starts with /* and ends with */.

Everything in between is not considered as code:

/* some kind of comment */ 

Semicolons

Every line in a JavaScript program is optionally terminated using semicolons.

I said optionally, because the JavaScript interpreter is smart enough to introduce semicolons for you.

In most cases, you can omit semicolons altogether from your programs without even thinking about it.

This fact is very controversial. Some developers will always use semicolons, some others will never use semicolons, and you'll always find code that uses semicolons and code that does not.

My personal preference is to avoid semicolons, so my examples in the book will not include them.

Values

A hello string is a value.

A number like 12 is a value.

hello and 12 are values. string and number are the types of those values.

The type is the kind of value, its category. We have many different types in JavaScript, and we'll talk about them in detail later on. Each type has its own characteristics.

When we need to have a reference to a value, we assign it to a variable.

The variable can have a name, and the value is what's stored in a variable, so we can later access that value through the variable name.

Variables

A variable is a value assigned to an identifier, so you can reference and use it later in the program.

This is because JavaScript is loosely typed, a concept you'll frequently hear about.

A variable must be declared before you can use it.

We have 2 main ways to declare variables. The first is to use const:

const a = 0 

The second way is to use let:

let a = 0 

What's the difference?

const defines a constant reference to a value. This means the reference cannot be changed. You cannot reassign a new value to it.

Using let you can assign a new value to it.

For example, you cannot do this:

const a = 0 a = 1 

Because you'll get an error: TypeError: Assignment to constant variable..

On the other hand, you can do it using let:

let a = 0 a = 1 

const does not mean "constant" in the way some other languages like C mean. In particular, it does not mean the value cannot change - it means it cannot be reassigned. If the variable points to an object or an array (we'll see more about objects and arrays later) the content of the object or the array can freely change.

const variables must be initialized at the declaration time:

const a = 0 

but let values can be initialized later:

let a a = 0 

You can declare multiple variables at once in the same statement:

const a = 1, b = 2 let c = 1, d = 2 

But you cannot redeclare the same variable more than one time:

let a = 1 let a = 2 

or you'd get a "duplicate declaration" error.

My advice is to always use const and only use let when you know you'll need to reassign a value to that variable. Why? Because the less power our code has, the better. If we know a value cannot be reassigned, it's one less source for bugs.

Now that we saw how to work with const and let, I want to mention var.

Until 2015, var was the only way we could declare a variable in JavaScript. Today, a modern codebase will most likely just use const and let. There are some fundamental differences which I detail in this post but if you're just starting out, you might not care about them. Just use const and let.

Types

Variables in JavaScript do not have any type attached.

They are untyped.

Once you assign a value with some type to a variable, you can later reassign the variable to host a value of any other type without any issues.

In JavaScript we have 2 main kinds of types: primitive types and object types.

Primitive types

Primitive types are

  • numbers
  • strings
  • booleans
  • symbols

And two special types: null and undefined.

Object types

Any value that's not of a primitive type (a string, a number, a boolean, null or undefined) is an object.

Object types have properties and also have methods that can act on those properties.

We'll talk more about objects later on.

Expressions

An expression is a single unit of JavaScript code that the JavaScript engine can evaluate, and return a value.

Expressions can vary in complexity.

We start from the very simple ones, called primary expressions:

2 0.02 'something' true false this //the current scope undefined i //where i is a variable or a constant 

Arithmetic expressions are expressions that take a variable and an operator (more on operators soon), and result in a number:

1 / 2 i++ i -= 2 i * 2 

String expressions are expressions that result in a string:

'A ' + 'string' 

Logical expressions make use of logical operators and resolve to a boolean value:

a && b a || b !a 

More advanced expressions involve objects, functions, and arrays, and I'll introduce them later.

Operators

Operators allow you to get two simple expressions and combine them to form a more complex expression.

We can classify operators based on the operands they work with. Some operators work with 1 operand. Most work with 2 operands. Just one operator works with 3 operands.

In this first introduction to operators, we'll introduce the operators you are most likely familiar with: operators with 2 operands.

I already introduced one when talking about variables: the assignment operator =. You use = to assign a value to a variable:

let b = 2 

Let's now introduce another set of binary operators that you're already familiar with from basic math.

The addition operator (+)

const three = 1 + 2 const four = three + 1 

The + operator also does string concatenation if you use strings, so pay attention:

const three = 1 + 2 three + 1 // 4 'three' + 1 // three1 

The subtraction operator (-)

const two = 4 - 2 

The division operator (/)

Returns the quotient of the first operator and the second:

const result = 20 / 5 //result === 4 const result = 20 / 7 //result === 2.857142857142857 

If you divide by zero, JavaScript does not raise any error but returns the Infinity value (or -Infinity if the value is negative).

1 / 0 //Infinity -1 / 0 //-Infinity 

The remainder operator (%)

The remainder is a very useful calculation in many use cases:

const result = 20 % 5 //result === 0 const result = 20 % 7 //result === 6 

A remainder by zero is always NaN, a special value that means "Not a Number":

1 % 0 //NaN -1 % 0 //NaN 

The multiplication operator (*)

Multiply two numbers

1 * 2 //2 -1 * 2 //-2 

The exponentiation operator (**)

Raise the first operand to the power of the second operand

1 ** 2 //1 2 ** 1 //2 2 ** 2 //4 2 ** 8 //256 8 ** 2 //64 

Precedence rules

Every complex statement with multiple operators in the same line will introduce precedence problems.

Take this example:

let a = 1 * 2 + 5 / 2 % 2 

The result is 2.5, but why?

What operations are executed first, and which need to wait?

Some operations have more precedence than the others. The precedence rules are listed in this table:

OperatorDescription
*/%multiplication/division
+-addition/subtraction
=assignment

Operations on the same level (like + and -) are executed in the order they are found, from left to right.

Following these rules, the operation above can be solved in this way:

let a = 1 * 2 + 5 / 2 % 2 let a = 2 + 5 / 2 % 2 let a = 2 + 2.5 % 2 let a = 2 + 0.5 let a = 2.5 

Comparison operators

After assignment and math operators, the third set of operators I want to introduce is conditional operators.

You can use the following operators to compare two numbers, or two strings.

Comparison operators always return a boolean, a value that's true or false).

Those are disequality comparison operators:

  • < means "less than"
  • <= means "less than or equal to"
  • > means "greater than"
  • >= means "greater than or equal to"

Example:

let a = 2 a >= 1 //true 

In addition to those, we have 4 equality operators. They accept two values, and return a boolean:

  • === checks for equality
  • !== checks for inequality

Note that we also have == and != in JavaScript, but I highly suggest to only use === and !== because they can prevent some subtle problems.

Conditionals

With the comparison operators in place, we can talk about conditionals.

An if statement is used to make the program take a route, or another, depending on the result of an expression evaluation.

This is the simplest example, which always executes:

if (true) { //do something } 

on the contrary, this is never executed:

if (false) { //do something (? never ?) } 

The conditional checks the expression you pass to it for a true or false value. If you pass a number, that always evaluates to true unless it's 0. If you pass a string, it always evaluates to true unless it's an empty string. Those are general rules of casting types to a boolean.

Did you notice the curly braces? That is called a block, and it is used to group a list of different statements.

A block can be put wherever you can have a single statement. And if you have a single statement to execute after the conditionals, you can omit the block, and just write the statement:

if (true) doSomething() 

But I always like to use curly braces to be more clear.

You can provide a second part to the if statement: else.

You attach a statement that is going to be executed if the if condition is false:

if (true) { //do something } else { //do something else } 

Since else accepts a statement, you can nest another if/else statement inside it:

if (a === true) { //do something } else if (b === true) { //do something else } else { //fallback } 

Arrays

An array is a collection of elements.

Arrays in JavaScript are not a type on their own.

Arrays are objects.

We can initialize an empty array in these 2 different ways:

const a = [] const a = Array() 

The first is using the array literal syntax. The second uses the Array built-in function.

You can pre-fill the array using this syntax:

const a = [1, 2, 3] const a = Array.of(1, 2, 3) 

An array can hold any value, even values of different types:

const a = [1, 'Flavio', ['a', 'b']] 

Since we can add an array into an array, we can create multi-dimensional arrays, which have very useful applications (e.g. a matrix):

const matrix = [ [1, 2, 3], [4, 5, 6], [7, 8, 9] ] matrix[0][0] //1 matrix[2][0] //7 

You can access any element of the array by referencing its index, which starts from zero:

a[0] //1 a[1] //2 a[2] //3 

You can initialize a new array with a set of values using this syntax, which first initializes an array of 12 elements, and fills each element with the number 0:

Array(12).fill(0) 

You can get the number of elements in the array by checking its length property:

const a = [1, 2, 3] a.length //3 

Note that you can set the length of the array. If you assign a bigger number than the arrays current capacity, nothing happens. If you assign a smaller number, the array is cut at that position:

const a = [1, 2, 3] a //[ 1, 2, 3 ] a.length = 2 a //[ 1, 2 ] 

How to add an item to an array

We can add an element at the end of an array using the push() method:

a.push(4) 

We can add an element at the beginning of an array using the unshift() method:

a.unshift(0) a.unshift(-2, -1) 

How to remove an item from an array

We can remove an item from the end of an array using the pop() method:

a.pop() 

We can remove an item from the beginning of an array using the shift() method:

a.shift() 

How to join two or more arrays

You can join multiple arrays by using concat():

const a = [1, 2] const b = [3, 4] const c = a.concat(b) //[1,2,3,4] a //[1,2] b //[3,4] 

You can also use the spread operator (...) in this way:

const a = [1, 2] const b = [3, 4] const c = [...a, ...b] c //[1,2,3,4] 

How to find a specific item in the array

You can use the find() method of an array:

a.find((element, index, array) => { //return true or false }) 

Returns the first item that returns true, and returns undefined if the element is not found.

A commonly used syntax is:

a.find(x => x.id === my_id) 

The above line will return the first element in the array that has id === my_id.

findIndex() works similarly to find(), but returns the index of the first item that returns true, and if not found, it returns undefined:

a.findIndex((element, index, array) => { //return true or false }) 

Another method is includes():

a.includes(value) 

Returns true if a contains value.

a.includes(value, i) 

Returns true if a contains value after the position i.

Strings

A string is a sequence of characters.

It can be also defined as a string literal, which is enclosed in quotes or double quotes:

'A string' "Another string" 

I personally prefer single quotes all the time, and use double quotes only in HTML to define attributes.

You assign a string value to a variable like this:

const name = 'Flavio' 

You can determine the length of a string using the length property of it:

'Flavio'.length //6 const name = 'Flavio' name.length //6 

This is an empty string: ''. Its length property is 0:

''.length //0 

Two strings can be joined using the + operator:

"A " + "string" 

You can use the + operator to interpolate variables:

const name = 'Flavio' "My name is " + name //My name is Flavio 

Another way to define strings is to use template literals, defined inside backticks. They are especially useful to make multiline strings much simpler. With single or double quotes you can't define a multiline string easily - you'd need to use escaping characters.

Once a template literal is opened with the backtick, you just press enter to create a new line, with no special characters, and it's rendered as-is:

const string = `Hey this string is awesome!` 

Template literals are also great because they provide an easy way to interpolate variables and expressions into strings.

You do so by using the ${...} syntax:

const var = 'test' const string = `something ${var}` //something test 

inside the ${} you can add anything, even expressions:

const string = `something ${1 + 2 + 3}` const string2 = `something ${foo() ? 'x' : 'y'}` 

Loops

Loops are one of the main control structures of JavaScript.

With a loop we can automate and repeat a block of code however many times we want it to run, even indefinitely.

JavaScript provides many way to iterate through loops.

I want to focus on 3 ways:

  • while loops
  • for loops
  • for..of loops

while

The while loop is the simplest looping structure that JavaScript provides us.

We add a condition after the while keyword, and we provide a block that is run until the condition evaluates to true.

Example:

const list = ['a', 'b', 'c'] let i = 0 while (i < list.length) { console.log(list[i]) //value console.log(i) //index i = i + 1 } 

You can interrupt a while loop using the break keyword, like this:

while (true) { if (somethingIsTrue) break } 

and if you decide that in the middle of a loop you want to skip the current iteration, you can jump to the next iteration using continue:

while (true) { if (somethingIsTrue) continue //do something else } 

Very similar to while, we have do..while loops. It's basically the same as while, except the condition is evaluated after the code block is executed.

This means the block is always executed at least once.

Example:

const list = ['a', 'b', 'c'] let i = 0 do { console.log(list[i]) //value console.log(i) //index i = i + 1 } while (i < list.length) 

for

The second very important looping structure in JavaScript is the for loop.

We use the for keyword and we pass a set of 3 instructions: the initialization, the condition, and the increment part.

Example:

const list = ['a', 'b', 'c'] for (let i = 0; i < list.length; i++) { console.log(list[i]) //value console.log(i) //index } 

Just like with while loops, you can interrupt a for loop using break and you can fast forward to the next iteration of a for loop using continue.

for...of

This loop is relatively recent (introduced in 2015) and it's a simplified version of the for loop:

const list = ['a', 'b', 'c'] for (const value of list) { console.log(value) //value } 

Functions

In any moderately complex JavaScript program, everything happens inside functions.

Functions are a core, essential part of JavaScript.

What is a function?

A function is a block of code, self contained.

Here's a function declaration:

function getData() { // do something } 

A function can be run any time you want by invoking it, like this:

getData() 

A function can have one or more argument:

function getData() { //do something } function getData(color) { //do something } function getData(color, age) { //do something } 

When we can pass an argument, we invoke the function passing parameters:

function getData(color, age) { //do something } getData('green', 24) getData('black') 

Note that in the second invokation I passed the black string parameter as the color argument, but no age. In this case, age inside the function is undefined.

We can check if a value is not undefined using this conditional:

function getData(color, age) { //do something if (typeof age !== 'undefined') { //... } } 

typeof is a unary operator that allows us to check the type of a variable.

You can also check in this way:

function getData(color, age) { //do something if (age) { //... } } 

Although the conditional will also be true if age is null, 0 or an empty string.

You can have default values for parameters, in case they are not passed:

function getData(color = 'black', age = 25) { //do something } 

You can pass any value as a parameter: numbers, strings, booleans, arrays, objects, and also functions.

A function has a return value. By default a function returns undefined, unless you add a return keyword with a value:

function getData() { // do something return 'hi!' } 

We can assign this return value to a variable when we invoke the function:

function getData() { // do something return 'hi!' } let result = getData() 

result now holds a string with the the hi! value.

You can only return one value.

To return multiple values, you can return an object, or an array, like this:

function getData() { return ['Flavio', 37] } let [name, age] = getData() 

Functions can be defined inside other functions:

const getData = () => { const dosomething = () => {} dosomething() return 'test' } 

The nested function cannot be called from the outside of the enclosing function.

You can return a function from a function, too.

Arrow functions

Arrow functions are a recent introduction to JavaScript.

They are very often used instead of "regular" functions, the ones I described in the previous chapter. You'll find both forms used everywhere.

Visually, they allows you to write functions with a shorter syntax, from:

function getData() { //... } 

to

() => { //... } 

But.. notice that we don't have a name here.

Arrow functions are anonymous. We must assign them to a variable.

We can assign a regular function to a variable, like this:

let getData = function getData() { //... } 

When we do so, we can remove the name from the function:

let getData = function() { //... } 

and invoke the function using the variable name:

let getData = function() { //... } getData() 

That's the same thing we do with arrow functions:

let getData = () => { //... } getData() 

If the function body contains just a single statement, you can omit the parentheses and write everything on a single line:

const getData = () => console.log('hi!') 

Parameters are passed in the parentheses:

const getData = (param1, param2) => console.log(param1, param2) 

If you have one (and just one) parameter, you could omit the parentheses completely:

const getData = param => console.log(param) 

Arrow functions allow you to have an implicit return - values are returned without having to use the return keyword.

It works when there is a one-line statement in the function body:

const getData = () => 'test' getData() //'test' 

Like with regular functions, we can have default values for parameters in case they are not passed:

const getData = (color = 'black', age = 2) => { //do something } 

And like regular functions, we can only return one value.

Arrow functions can also contain other arrow functions, or even regular functions.

The two types of functions are very similar, so you might ask why arrow functions were introduced. The big difference with regular functions is when they are used as object methods. This is something we'll soon look into.

Objects

Any value that's not of a primitive type (a string, a number, a boolean, a symbol, null, or undefined) is an object.

Here's how we define an object:

const car = { } 

This is the object literal syntax, which is one of the nicest things in JavaScript.

You can also use the new Object syntax:

const car = new Object() 

Another syntax is to use Object.create():

const car = Object.create() 

You can also initialize an object using the new keyword before a function with a capital letter. This function serves as a constructor for that object. In there, we can initialize the arguments we receive as parameters, to setup the initial state of the object:

function Car(brand, model) { this.brand = brand this.model = model } 

We initialize a new object using:

const myCar = new Car('Ford', 'Fiesta') myCar.brand //'Ford' myCar.model //'Fiesta' 

Objects are always passed by reference.

If you assign a variable the same value of another, if it's a primitive type like a number or a string, they are passed by value:

Take this example:

let age = 36 let myAge = age myAge = 37 age //36 
const car = { color: 'blue' } const anotherCar = car anotherCar.color = 'yellow' car.color //'yellow' 

Even arrays or functions are, under the hood, objects, so it's very important to understand how they work.

Object Properties

Objects have properties, which are composed by a label associated with a value.

The value of a property can be of any type, which means that it can be an array, a function, and it can even be an object, as objects can nest other objects.

This is the object literal syntax we saw in the previous chapter:

const car = { } 

We can define a color property in this way:

const car = { color: 'blue' } 

Here we have a car object with a property named color, with value blue.

Labels can be any string, but beware of special characters - if I wanted to include a character not valid as a variable name in the property name, I would have had to use quotes around it:

const car = { color: 'blue', 'the color': 'blue' } 

Invalid variable name characters include spaces, hyphens, and other special characters.

As you can see, when we have multiple properties, we separate each property with a comma.

We can retrieve the value of a property using 2 different syntaxes.

The first is dot notation:

car.color //'blue' 

The second (which is the only one we can use for properties with invalid names), is to use square brackets:

car['the color'] //'blue' 

If you access a nonexistant property, you'll get the undefined value:

car.brand //undefined 

As mentioned before, objects can have nested objects as properties:

const car = { brand: { name: 'Ford' }, color: 'blue' } 

In this example, you can access the brand name using

car.brand.name 

or

car['brand']['name'] 

You can set the value of a property when you define the object.

But you can always update it later on:

const car = { color: 'blue' } car.color = 'yellow' car['color'] = 'red' 

And you can also add new properties to an object:

car.model = 'Fiesta' car.model //'Fiesta' 

Given the object

const car = { color: 'blue', brand: 'Ford' } 

you can delete a property from this object using

delete car.brand 

Object Methods

I talked about functions in a previous chapter.

Functions can be assigned to a function property, and in this case they are called methods.

In this example, the start property has a function assigned, and we can invoke it by using the dot syntax we used for properties, with the parentheses at the end:

const car = { brand: 'Ford', model: 'Fiesta', start: function() { console.log('Started') } } car.start() 

Inside a method defined using a function() {} syntax we have access to the object instance by referencing this.

In the following example, we have access to the brand and model properties values using this.brand and this.model:

const car = { brand: 'Ford', model: 'Fiesta', start: function() { console.log(`Started ${this.brand} ${this.model}`) } } car.start() 

It's important to note this distinction between regular functions and arrow functions - we don't have access to this if we use an arrow function:

const car = { brand: 'Ford', model: 'Fiesta', start: () => { console.log(`Started ${this.brand} ${this.model}`) //not going to work } } car.start() 

This is because arrow functions are not bound to the object.

This is the reason why regular functions are often used as object methods.

Methods can accept parameters, like regular functions:

const car = { brand: 'Ford', model: 'Fiesta', goTo: function(destination) { console.log(`Going to ${destination}`) } } car.goTo('Rome') 

Classes

We talked about objects, which are one of the most interesting parts of JavaScript.

In this chapter we'll go up one level by introducing classes.

What are classes? They are a way to define a common pattern for multiple objects.

Let's take a person object:

const person = { name: 'Flavio' } 

We can create a class named Person (note the capital P, a convention when using classes), that has a name property:

class Person { name } 

Now from this class, we initialize a flavio object like this:

const flavio = new Person() 

flavio is called an instance of the Person class.

We can set the value of the name property:

flavio.name = 'Flavio' 

and we can access it using

flavio.name 

like we do for object properties.

Classes can hold properties, like name, and methods.

Methods are defined in this way:

class Person { hello() { return 'Hello, I am Flavio' } } 

and we can invoke methods on an instance of the class:

class Person { hello() { return 'Hello, I am Flavio' } } const flavio = new Person() flavio.hello() 

There is a special method called constructor() that we can use to initialize the class properties when we create a new object instance.

It works like this:

class Person { constructor(name) { this.name = name } hello() { return 'Hello, I am ' + this.name + '.' } } 

Note how we use this to access the object instance.

Now we can instantiate a new object from the class, pass in a string, and when we call hello we'll get a personalized message:

const flavio = new Person('flavio') flavio.hello() //'Hello, I am flavio.' 

When the object is initialized, the constructor method is called with any parameters passed.

Normally methods are defined on the object instance, not on the class.

You can define a method as static to allow it to be executed on the class instead:

class Person { static genericHello() { return 'Hello' } } Person.genericHello() //Hello 

This is very useful, at times.

Inheritance

A class can extend another class, and objects initialized using that class inherit all the methods of both classes.

Suppose we have a class Person:

class Person { hello() { return 'Hello, I am a Person' } } 

We can define a new class, Programmer, that extends Person:

class Programmer extends Person { } 

Now if we instantiate a new object with the class Programmer, it has access to the hello() method:

const flavio = new Programmer() flavio.hello() //'Hello, I am a Person' 

Inside a child class, you can reference the parent class by calling super():

class Programmer extends Person { hello() { return super.hello() + '. I am also a programmer.' } } const flavio = new Programmer() flavio.hello() 

The above program prints Hello, I am a Person. I am also a programmer..

Asynchonous Programming and Callbacks

Most of the time, JavaScript code is run synchronously.

This means that a line of code is executed, then the next one is executed, and so on.

Everything is as you expect, and how it works in most programming languages.

However, there are times when you cannot just wait for a line of code to execute.

You can't just wait 2 seconds for a big file to load, and halt the program completely.

You can't just wait for a network resource to be downloaded before doing something else.

JavaScript solves this problem by using callbacks.

One of the simplest examples of how to use callbacks is with timers. Timers are not part of JavaScript, but they are provided by the browser and Node.js. Let me talk about one of the timers we have: setTimeout().

The setTimeout() function accepts 2 arguments: a function, and a number. The number is the milliseconds that must pass before the function is ran.

Example:

setTimeout(() => { // runs after 2 seconds console.log('inside the function') }, 2000) 

The function containing the console.log('inside the function') line will be executed after 2 seconds.

If you add a console.log('before') prior to the function, and console.log('after') after it:

console.log('before') setTimeout(() => { // runs after 2 seconds console.log('inside the function') }, 2000) console.log('after') 

You will see this happening in your console:

before after inside the function 

The callback function is executed asynchronously.

This is a very common pattern when working with the file system, the network, events, or the DOM in the browser.

All of the things I mentioned are not "core" JavaScript, so they are not explained in this handbook, but you'll find lots of examples in my other handbooks available at //flaviocopes.com.

Here's how we can implement callbacks in our code.

We define a function that accepts a callback parameter, which is a function.

When the code is ready to invoke the callback, we invoke it by passing the result:

const doSomething = callback => { //do things //do things const result = /* .. */ callback(result) } 

Code using this function would use it like this:

doSomething(result => { console.log(result) }) 

Promises

Promises are an alternative way to deal with asynchronous code.

As we saw in the previous chapter, with callbacks we'd be passing a function to another function call that would be called when the function has finished processing.

Like this:

doSomething(result => { console.log(result) }) 

When the doSomething() code ends, it calls the function received as a parameter:

const doSomething = callback => { //do things //do things const result = /* .. */ callback(result) } 

The main problem with this approach is that if we need to use the result of this function in the rest of our code, all our code must be nested inside the callback, and if we have to do 2-3 callbacks we enter in what is usually defined "callback hell" with many levels of functions indented into other functions:

doSomething(result => { doSomethingElse(anotherResult => { doSomethingElseAgain(yetAnotherResult => { console.log(result) }) }) }) 

Promises are one way to deal with this.

Instead of doing:

doSomething(result => { console.log(result) }) 

We call a promise-based function in this way:

doSomething() .then(result => { console.log(result) }) 

We first call the function, then we have a then() method that is called when the function ends.

The indentation does not matter, but you'll often use this style for clarity.

It's common to detect errors using a catch() method:

doSomething() .then(result => { console.log(result) }) .catch(error => { console.log(error) }) 

Now, to be able to use this syntax, the doSomething() function implementation must be a little bit special. It must use the Promises API.

Instead of declaring it as a normal function:

const doSomething = () => { } 

We declare it as a promise object:

const doSomething = new Promise() 

and we pass a function in the Promise constructor:

const doSomething = new Promise(() => { }) 

This function receives 2 parameters. The first is a function we call to resolve the promise, the second a function we call to reject the promise.

const doSomething = new Promise( (resolve, reject) => { }) 

Resolving a promise means to complete it successfully (which results in calling the then() method in whatever uses it).

Rejecting a promise means ending it with an error (which results in calling the catch() method in whatever uses it).

Here's how:

const doSomething = new Promise( (resolve, reject) => { //some code const success = /* ... */ if (success) { resolve('ok') } else { reject('this error occurred') } } ) 

We can pass a parameter to the resolve and reject functions, of any type we want.

Async and Await

Async functions are a higher level abstraction of promises.

An async function returns a promise, like in this example:

const getData = () => { return new Promise((resolve, reject) => { setTimeout(() => resolve('some data'), 2000) }) } 

Any code that wants to use this function will use the await keyword right before the function:

const data = await getData() 

and doing so, any data returned by the promise is going to be assigned to the data variable.

In our case, the data is the "some data" string.

With one particular caveat: whenever we use the await keyword, we must do so inside a function defined as async.

Like this:

const doSomething = async () => { const data = await getData() console.log(data) } 

The async/await duo allows us to have a cleaner code and a simple mental model to work with asynchronous code.

As you can see in the example above, our code looks very simple. Compare it to code using promises, or callback functions.

And this is a very simple example, the major benefits will arise when the code is much more complex.

As an example, here's how you would get a JSON resource using the Fetch API, and parse it, using promises:

const getFirstUserData = () => { // get users list return fetch('/users.json') // parse JSON .then(response => response.json()) // pick first user .then(users => users[0]) // get user data .then(user => fetch(`/users/${user.name}`)) // parse JSON .then(userResponse => response.json()) } getFirstUserData() 

And here is the same functionality provided using await/async:

const getFirstUserData = async () => { // get users list const response = await fetch('/users.json') // parse JSON const users = await response.json() // pick first user const user = users[0] // get user data const userResponse = await fetch(`/users/${user.name}`) // parse JSON const userData = await user.json() return userData } getFirstUserData() 

Variable scope

When I introduced variables, I talked about using const, let, and var.

Scope is the set of variables that's visible to a part of the program.

In JavaScript we have a global scope, block scope and function scope.

If a variable is defined outside of a function or block, it's attached to the global object and it has a global scope, which mean it's available in every part of a program.

There is a very important difference between var, let and const declarations.

A variable defined as var inside a function is only visible inside that function, similar to a function's arguments.

A variable defined as const or let on the other hand is only visible inside the block where it is defined.

A block is a set of instructions grouped into a pair of curly braces, like the ones we can find inside an if statement, a for loop, or a function.

It's important to understand that a block does not define a new scope for var, but it does for let and const.

This has very practical implications.

Suppose you define a var variable inside an if conditional in a function

function getData() { if (true) { var data = 'some data' console.log(data) } } 

If you call this function, you'll get some data printed to the console.

If you try to move console.log(data) after the if, it still works:

function getData() { if (true) { var data = 'some data' } console.log(data) } 

But if you switch var data to let data:

function getData() { if (true) { let data = 'some data' } console.log(data) } 

You'll get an error: ReferenceError: data is not defined.

This is because var is function scoped, and there's a special thing happening here called hoisting. In short, the var declaration is moved to the top of the closest function by JavaScript before it runs the code. This is what the function looks like to JS internally, more or less:

function getData() { var data if (true) { data = 'some data' } console.log(data) } 

This is why you can also console.log(data) at the top of a function, even before it's declared, and you'll get undefined as a value for that variable:

function getData() { console.log(data) if (true) { var data = 'some data' } } 

but if you switch to let, you'll get an error ReferenceError: data is not defined, because hoisting does not happen to let declarations.

constעוקב אחר אותם כללים כמו let: זה בלוק סקופ.

בהתחלה זה יכול להיות מסובך, אבל ברגע שאתה מבין את ההבדל הזה, אז תראה מדוע varנחשב לנוהג רע בימינו לעומת let- יש להם פחות חלקים נעים, והיקפם מוגבל לבלוק, מה שגם הופך אותם טובים מאוד כמשתני לולאה מכיוון שהם מפסיקים להתקיים לאחר סיום לולאה:

function doLoop() { for (var i = 0; i < 10; i++) { console.log(i) } console.log(i) } doLoop() 

כשתצא מהלולאה, iיהיה משתנה חוקי עם ערך 10.

אם תעבור ל let, כשאתה מנסה console.log(i)יביא לשגיאה ReferenceError: i is not defined.

סיכום

תודה רבה על קריאת הספר הזה.

אני מקווה שזה יעורר אותך ללמוד עוד על JavaScript.

למידע נוסף על JavaScript, עיין בבלוג שלי flaviocopes.com.

הערה: ניתן לקבל גרסת PDF ו- ePub לספר זה למתחילים של JavaScript